![]() As such, Zealots often let their equipment provide the Mana needed. For that reason, it is recommended to dump points here after satisfying Dexterity and Strength requirements.Įnergy: Zeal is one of the cheapest skills in the Paladin's repetoire at a fixed cost of 2 Mana per use. As such, he needs to be able to survive in close-combat, lest he wind up as a useless asset against the minions of Hell. ![]() Vitality: Even the most offensive-oriented Zealot is a melee hero. Strength: Higher damage is a good thing for the Zealot most of the time, but at the very least, increase it enough for equipment requirements.ĭexterity: Although a higher Attack Rating can't be argued, most Zealots find it better to have enough for 75% chance to block, or just enough to satisfy their equipment requirements.
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